The Inquisitor

I have always had a thing for the Warhammer 40k Inquisition. The background story is full of character, atmosphere and potential. All of the Inquisition has access to the most exotic and custom wargear.

I have played table-top roleplaying games for years, and have always built models for my own, and my friends, characters. I have all the images of my characters in my head, and bringing them to life is something I have always done. Some time ago, we started playing Dark Heresy, and therefore it was obvious that I start creating my characters for that campaign!

When I started building my characters, back in the day, I just kit-bashed Games Workshop bits. But now that my sculpting skills have gotten better, it was natural that I built my characters from scratch instead.

Unfortunately, the inquisition miniatures that are available from GW do not live up to the potential of the setting at all! So, it is a blank slate for me to create characters where there are almost no restrictions as to gear and gadgets.

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For this particular Inquisitor, I wanted to do some different things. The pose should be dynamic, and I decided that he should wear power armour. Of course, this could not be big bulky Space Marine power armour, but since the Inquisition can have almost everything custom made, I had room to make armour that fits the character perfectly. I also wanted to use some bits, so that I had some basis for the bionics and chest plate.

The right arm is a bionic, that was inspired by the artwork for the Imperial Guard character Colonel “Iron Hand” Straken. I wanted to make the bionic mimic musculature, but still have a distinct mechanical look. The plastic bit provided the underlying mechanics, and I modelled the overlying plating.

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I started with an armature for the pose, and added the torso and both arms. I am used to working in pure green stuff, but this time I wanted to work in a milliput/green stuff blend. This blend can be worked into much sharper shapes than pure green stuff, so it was a good choice for this project. For smoothing, I use Vaseline, which posed some small issues when trying to bind a new layer to the existing ones.

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After creating the basic armour, I started adding details. The fun part was creating all the small characterful details, such as purity seals, wires, and bionics. The skulls on the knees are a particularly fine detail, where the lower jaw follows the armour on the shin, making the mouth open when he bends his knees.

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His loincloth was made to flow dynamically to underscore the dynamic pose, and the purity seals follow the same direction.

I am very happy with the end result, and with the praise it got at Monte San Savino Show 2016, I am spurred on to sculpt even more! But I will also paint this sculpt during the year, and I want to have it ready for Monte San Savino Show 2017.

 

 

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